Nog meer updates voor CSS, SDK en de Source engine

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Valve’s SteamPowered website heeft enkele nieuwe updates bekend gemaakt voor Counter-Strike Source, de source engine en Source SDK. De updates kunnen automatisch binnen worden gehaald via Steam.

Changelog:

CS:S

Fixed an issue which was affecting player movement prediction
Stopped players on de_dust2 being able to hide inside of rocks
Added clipbrushes to de_train to prevent players from reaching certain areas
Enabled bots to navigate their way out of the carts in cs_compound
Source Engine (game server changes)

Added “stats” command to print the current cpu usage, players and net bandwidth in use
Fixed rcon responses to properly reflect request id’s
Added rate-limiting to connectionless queries to prevent flooding (as in HL1, the rate-limiting is controlled via the cvars: sv_max_queries_sec, sv_max_queries_sec_global, and sv_max_queries_window)
Removed sv_allowlocalquery cvar
Source SDK

Added Snow and rain materials
Added qc_eyes.exe
Made various improvements and fixes to .FGD files
Fixed an issue in Vrad which was causing visible artifacts when lighting very large objects/areas
Fixed an issue in Studiomdl which was allowing bad $modelnames to be used
Fixed the “cordon” texture used by Hammer

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