Nieuwe Day of Defeat updates verkrijgbaar

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Valve’s SteamPowered website is weer eens vernieuwd met de aankondiging dat Steam geüpdate wordt met vooral Day of Defeat bugfixes. Day of Defeat is sinds kort verkrijgbaar als modificatie voor Half-Life 2. GOLD en Silver users mogen de game gratis binnen halen.

Source Engine

cl_predict is now treated as a cheat
Disallow the ‘%’ character in names and the ‘#’ character when at the start of a name
Removed debug cvar snd_mixvol
Day of Defeat Source

Added defense scoring bonus. Players now get a point for blocking an area cap that is over 50%, either by killing a player required for the capture, or by entering the capture area
Fixed an issue with players not respawning on round restart
Changed to new arm hitbox code – uses hitbox groups to swap between hitbox sets with and without arms. This will prevent shots to the chest area from hitting the target player’s arms
Increased Thompson and MP40 melee attack rate to match knife/spade
Fixed situation where melee attacks weren’t hitting target when they should have
Fixed accuracy on semi-auto and full-auto for bar and MP44 being swapped
Semi automatic is now more accurate than fully automatic
Darkened background of scoreboard to make it easier to read
K98 iron sights no longer re-zooms after a shot
Fixed rag doll pose when player went prone with Panzerschreck
Reduced maximum number of players on a server to 32
Fixed issue with bullet penetration wasn’t happening correctly with displacements
Optimization related to grenade explosions
Network optimizations for player, player resource
Restrict which shaders are allowed to be applied to player models.
Fixed sniper rifle playing zoom out animation out if the player was not on the ground when they tried to zoom in ( e.g., falling off of a small ledge )
Friendly fire is now turned off for the bonus round. Be nice to your winning teammates
Crosshair scale setting is now saved across sessions
Added log event for tick points
Added log event for changeclass
Added log event for flag caps
Added log event for game over condition
Added damage, hitbox, weapon info to player_hurt event
Fixed log events for clan restart events
Added cvar mp_logdetail ( 0 = no damage logged, 1 = enemy damage, 2 = teammate damage, 3 = both )
Made input to voice menus all client side

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