Nieuwe maps en update voor Steam

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Valves Steam heeft vandaag een behoorlijke update gekrengen. Voor CounterStrike: Source bracht men 2 nieuwe maps de_inferno en de_port uit. Verder werden er wat problemen met bots opgelost en kregen de Source-engine en HalfLife 2 wat aanpassingen te verduren. De volledige changelog vind je hieronder:



CounterStrike: Source:
– New map: de_inferno
– New map: de_port
– Updated Counter-Terrorists player model with new headgear and color scheme
– C4 red flash displays properly if the bomb is planted under water now
– C4 explosion damage is no longer affected by water
– When a map is loaded, an associated .cfg file is automatically evaluated. This cfg file must be located in the cstrike/maps/cfg folder and be named [mapname].cfg. For instance, the file cstrike/maps/cfg/de_dust.cfg will be evaluated when the map de_dust is loaded. This is useful for per-map rules, bot rosters, etc.
– Added new route to roof of hostage shack in cs_compound, and improved bot navigation in the map
– Players must now target another player for at least a half second before the player ID text hint shows up
– Grates/chain link fences no longer affect bullets
– Counter-Strike player ragdolls are now affected by ragdoll magnets
– Fixed a bot crash caused by finding too many hiding spots in a region
– Bots no longer attack enemies that are very far away unless they have a sniper rifle, or the enemies are shooting at them. Instead, they track the enemy and move to a better attack position
– Bots understand +use doors now and will pause to open a door before continuing through it on their way to whatever they were doing
– Bots use less CPU now, especially when in combat with far away enemies
– Extended the syntax of the bot_add, bot_kick, and bot_kill commands to also accept “t” or “ct” arguments.
– Fixed bug where bots would stop and become unresponsive if they wanted to hide in an area with no hiding spots
– Improved bot navigation on the windows and ledges of cs_italy
– Fixed recording value of cl_interp in demo files and restore value during playback

Source Engine:
– HTTP downloads from the game server system support downloading .bz2-compressed files
– Disable old style (non-challenged) server queries by default (use the sv_enableoldqueries cvar to change this behavior)
– Added cvar tv_delaymapchange to delay map changes caused by frag/time limit until the whole game is broadcasted via SourceTV
– Fixed lag compensation invalidating bone cache for players moved back in time.
– Fixed lag compensation interpolation error between 2 ticks

Half-Life 2
– Fixed some NPC actions not being properly randomized
– SourceTV (part of the Source Dedicated Server)
– Fixed memory leak in relay servers by releasing receive tables correctly
– Bandwidth output in tv_status in kB/sec rather than bytes/sec
– Running a new map command (spawning a server) shuts down TV relay in same process
– Fixed SourceTV chase cam following ragdolls of dead secondary targets

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