Home › Forums › Games discussies › Unreal Tournament draait op Unreal 3
- Dit onderwerp bevat 30 reacties, 10 deelnemers, en is laatst geüpdatet op 19 jaren, 1 maand geleden door Necrocide.
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- 29/03/2005 12:42 om 12:42 #388422
VGA voltmodden en overclocken 29/03/2005 12:42 om 12:42 #398186VGA voltmodden en overclocken 31/03/2005 20:34 om 20:34 #388424Even ontopic, hier nog wat nieuwe (inmiddels 2 dagen oud) info over “Envy”. General
– “Envy” is Epic’s code name for the next UT.
– Expect UT2004’s “bounciness” to be toned down in the next UT.
– The double-jump is back.
– It is possible that “Envy” will not be called “Unreal Tournament 2006” or “Unreal Tournament 2007”.
– The game will focus on AI, specifically voice-controlled AI.
– As with many UT2004 levels, the layout of maps in the next UT is being finalized before artwork is incorporated.
– The game will feature a global ratings system that will allow clans to compare scores.
– Gametypes include Onslaught, DM, TDM, CTF, and the all-new Conquest mode. It appears that Assault, Bombing Run and Domination have been dropped.
Project Leads
– Steve Polge – Lead Designer
– Jim Brown – Lead Level Designer
Vehicles
– Nine ‘Axon’ vehicles taken from UT2004: ECE
* The Scorpion buggy now comes with an XMP-style rocket booster, as well as an ‘eject’ button which turns it into a self-destructing bomb.
* Scorpion now features Rocket Launchers instead of UT2004’s energy web.
* Goliath tank may feature destructable treads this time around.
– Nine new Necris vehicles
Weapons
– Rocket Launcher
– Flak Cannon
– Redeemer
– Link Gun
– Shock Rifle
– AVRiL
– Sniper Rifle
– Dual Enforcers
– Stinger (from Unreal 1 and Unreal Championship 2, replaces the Minigun)
– Canister Gun (houses Grenade Launcher, Mine Layer, Bio Rifle)
Conquest Gametype Information
– Features eight teams, each with unique armor.
– Conquest maps are “potentially as large as three onslaught maps with assault-like objectives and even a form of limited resource management planned”
– “there may be the option to treat a conquest match like a long term war, so you can play, take a break, and then go back and play more later”
– “you can use your stats to find similarly abled opponents”
– “pre-game lobbies” will be present in some form
– “clan pages and other sites will be able to be viewed from within the game”
– “conquest will take advantage of the Unreal Engine 3’s ability to seamlessly stream maps by putting you in a battlefield the size of several maps stitched together”
– “players will battle on one of two teams, each sides terriroty will look physically different, as you take a territory it will convert to the otherteams structures and physical surroundings”
– “conquest should appeal to a wider gaming audience and provide a place where longer-term strategy, teamwork, and face-to-face fragging all meet”
Teams
– Nakhti (Egyptians from UC2)
– Necris
– Juggernauts
– The Corrupt
– Iron Guard
– Krall
– Jacob’s Team (Marines?)
– “Player’s Team” (Unnamed)
Quotes (taken from Computer Gaming World article)
– “Actually, we don’t think 2K4 was very successful […] It wasn’t a bad game… I just wish it could have been a better game than it was.” – Steve Polge
– “We’ve paid […] a lot of attention to what the guys in the community are saying, and we take that feedback to heart.” – Jim Brown
– “The original Unreal Tournament was on the threshold of being a great game. If we had done 2K4 without having to feel kind of in the box of what we had started in 2K3, I think it would have been a much better game than it was.” – Steve Polge
– “[In UT2004] you miss the feeling you get from being in someone’s face and fighting with them.” – Jeff Morris
Screenshots
[img]http://www.beyondunreal.com/staff/raptor/envy1_sm.jpg [/img] [img]http://www.beyondunreal.com/staff/raptor/envy2_sm.jpg [/img] [img]http://www.beyondunreal.com/staff/raptor/envy3_sm.jpg [/img] [img]http://www.beyondunreal.com/staff/raptor/envy4_sm.jpg [/img] [img]http://www.beyondunreal.com/staff/raptor/ut3_malcolm_sm2.jpg [/img] Bron: BeyondUnreal
Schaap +131/03/2005 20:34 om 20:34 #398188Even ontopic, hier nog wat nieuwe (inmiddels 2 dagen oud) info over “Envy”. General
– “Envy” is Epic’s code name for the next UT.
– Expect UT2004’s “bounciness” to be toned down in the next UT.
– The double-jump is back.
– It is possible that “Envy” will not be called “Unreal Tournament 2006” or “Unreal Tournament 2007”.
– The game will focus on AI, specifically voice-controlled AI.
– As with many UT2004 levels, the layout of maps in the next UT is being finalized before artwork is incorporated.
– The game will feature a global ratings system that will allow clans to compare scores.
– Gametypes include Onslaught, DM, TDM, CTF, and the all-new Conquest mode. It appears that Assault, Bombing Run and Domination have been dropped.
Project Leads
– Steve Polge – Lead Designer
– Jim Brown – Lead Level Designer
Vehicles
– Nine ‘Axon’ vehicles taken from UT2004: ECE
* The Scorpion buggy now comes with an XMP-style rocket booster, as well as an ‘eject’ button which turns it into a self-destructing bomb.
* Scorpion now features Rocket Launchers instead of UT2004’s energy web.
* Goliath tank may feature destructable treads this time around.
– Nine new Necris vehicles
Weapons
– Rocket Launcher
– Flak Cannon
– Redeemer
– Link Gun
– Shock Rifle
– AVRiL
– Sniper Rifle
– Dual Enforcers
– Stinger (from Unreal 1 and Unreal Championship 2, replaces the Minigun)
– Canister Gun (houses Grenade Launcher, Mine Layer, Bio Rifle)
Conquest Gametype Information
– Features eight teams, each with unique armor.
– Conquest maps are “potentially as large as three onslaught maps with assault-like objectives and even a form of limited resource management planned”
– “there may be the option to treat a conquest match like a long term war, so you can play, take a break, and then go back and play more later”
– “you can use your stats to find similarly abled opponents”
– “pre-game lobbies” will be present in some form
– “clan pages and other sites will be able to be viewed from within the game”
– “conquest will take advantage of the Unreal Engine 3’s ability to seamlessly stream maps by putting you in a battlefield the size of several maps stitched together”
– “players will battle on one of two teams, each sides terriroty will look physically different, as you take a territory it will convert to the otherteams structures and physical surroundings”
– “conquest should appeal to a wider gaming audience and provide a place where longer-term strategy, teamwork, and face-to-face fragging all meet”
Teams
– Nakhti (Egyptians from UC2)
– Necris
– Juggernauts
– The Corrupt
– Iron Guard
– Krall
– Jacob’s Team (Marines?)
– “Player’s Team” (Unnamed)
Quotes (taken from Computer Gaming World article)
– “Actually, we don’t think 2K4 was very successful […] It wasn’t a bad game… I just wish it could have been a better game than it was.” – Steve Polge
– “We’ve paid […] a lot of attention to what the guys in the community are saying, and we take that feedback to heart.” – Jim Brown
– “The original Unreal Tournament was on the threshold of being a great game. If we had done 2K4 without having to feel kind of in the box of what we had started in 2K3, I think it would have been a much better game than it was.” – Steve Polge
– “[In UT2004] you miss the feeling you get from being in someone’s face and fighting with them.” – Jeff Morris
Screenshots
[img]http://www.beyondunreal.com/staff/raptor/envy1_sm.jpg [/img] [img]http://www.beyondunreal.com/staff/raptor/envy2_sm.jpg [/img] [img]http://www.beyondunreal.com/staff/raptor/envy3_sm.jpg [/img] [img]http://www.beyondunreal.com/staff/raptor/envy4_sm.jpg [/img] [img]http://www.beyondunreal.com/staff/raptor/ut3_malcolm_sm2.jpg [/img] Bron: BeyondUnreal
Schaap +131/03/2005 20:45 om 20:45 #388426Hoewel dit artikel er echt onwijs [!!] gaaf uitziet, en dan vooral het geen dat het ons voorspelt lijkt het nou niet bepaald allemaal een stevig verhaal te zijn (wel jammer van de kleine pics). Veel, (pardon) ernstig veel twijfelachtig reacties en voorspellingen. Veel nieuwe toevoeging dat wel, maar waarvan niet eens zeker kan worden vermeld waar we deze in terug zullen vinden en of dit daadwerkelijk zelfs gaan gebeuren(:shock:). Hoe dan ook, kijkend naar wat deze studio eerder heeft weten te presteren heb ik een goed voorgevoel over de spel. Denk dat het wel iets gaafs kan worden. 31/03/2005 20:45 om 20:45 #398191Hoewel dit artikel er echt onwijs [!!] gaaf uitziet, en dan vooral het geen dat het ons voorspelt lijkt het nou niet bepaald allemaal een stevig verhaal te zijn (wel jammer van de kleine pics). Veel, (pardon) ernstig veel twijfelachtig reacties en voorspellingen. Veel nieuwe toevoeging dat wel, maar waarvan niet eens zeker kan worden vermeld waar we deze in terug zullen vinden en of dit daadwerkelijk zelfs gaan gebeuren(:shock:). Hoe dan ook, kijkend naar wat deze studio eerder heeft weten te presteren heb ik een goed voorgevoel over de spel. Denk dat het wel iets gaafs kan worden. 01/04/2005 20:32 om 20:32 #388428Hmm, het was een 1 april grap -_-‘. Lijers van Beyondunreal.
01/04/2005 20:32 om 20:32 #398194Hmm, het was een 1 april grap -_-‘. Lijers van Beyondunreal.
01/04/2005 20:35 om 20:35 #388430Thnx for the info:P 01/04/2005 20:35 om 20:35 #398197Thnx for the info:P 02/04/2005 07:19 om 07:19 #388432waar vandaan komen die pics dan wel..? 02/04/2005 07:19 om 07:19 #398200waar vandaan komen die pics dan wel..? 02/04/2005 07:44 om 07:44 #388434eigenschappen vanplaatje pica ? 🙄 02/04/2005 07:44 om 07:44 #398203eigenschappen vanplaatje pica ? 🙄 02/04/2005 07:57 om 07:57 #388436Quote:
waar vandaan komen die pics dan wel..?
Quote:
Bron: Beyondunreal
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