Unreal Tournament draait op Unreal 3

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15 berichten aan het bekijken - 16 tot 30 (van in totaal 31)
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  • #388422
    KoenKoen
    Deelnemer
    15

    VGA voltmodden en overclocken :)

    #398186
    KoenKoen
    Deelnemer
    15

    VGA voltmodden en overclocken :)

    #388424
    NecrocideNecrocide
    Deelnemer
    10

    Even ontopic, hier nog wat nieuwe (inmiddels 2 dagen oud) info over “Envy”.

    General

    – “Envy” is Epic’s code name for the next UT.

    – Expect UT2004’s “bounciness” to be toned down in the next UT.

    – The double-jump is back.

    – It is possible that “Envy” will not be called “Unreal Tournament 2006” or “Unreal Tournament 2007”.

    – The game will focus on AI, specifically voice-controlled AI.

    – As with many UT2004 levels, the layout of maps in the next UT is being finalized before artwork is incorporated.

    – The game will feature a global ratings system that will allow clans to compare scores.

    – Gametypes include Onslaught, DM, TDM, CTF, and the all-new Conquest mode. It appears that Assault, Bombing Run and Domination have been dropped.

    Project Leads

    – Steve Polge – Lead Designer

    – Jim Brown – Lead Level Designer

    Vehicles

    – Nine ‘Axon’ vehicles taken from UT2004: ECE

    * The Scorpion buggy now comes with an XMP-style rocket booster, as well as an ‘eject’ button which turns it into a self-destructing bomb.

    * Scorpion now features Rocket Launchers instead of UT2004’s energy web.

    * Goliath tank may feature destructable treads this time around.

    – Nine new Necris vehicles

    Weapons

    – Rocket Launcher

    – Flak Cannon

    – Redeemer

    – Link Gun

    – Shock Rifle

    – AVRiL

    – Sniper Rifle

    – Dual Enforcers

    – Stinger (from Unreal 1 and Unreal Championship 2, replaces the Minigun)

    – Canister Gun (houses Grenade Launcher, Mine Layer, Bio Rifle)

    Conquest Gametype Information

    – Features eight teams, each with unique armor.

    – Conquest maps are “potentially as large as three onslaught maps with assault-like objectives and even a form of limited resource management planned”

    – “there may be the option to treat a conquest match like a long term war, so you can play, take a break, and then go back and play more later”

    – “you can use your stats to find similarly abled opponents”

    – “pre-game lobbies” will be present in some form

    – “clan pages and other sites will be able to be viewed from within the game”

    – “conquest will take advantage of the Unreal Engine 3’s ability to seamlessly stream maps by putting you in a battlefield the size of several maps stitched together”

    – “players will battle on one of two teams, each sides terriroty will look physically different, as you take a territory it will convert to the otherteams structures and physical surroundings”

    – “conquest should appeal to a wider gaming audience and provide a place where longer-term strategy, teamwork, and face-to-face fragging all meet”

    Teams

    – Nakhti (Egyptians from UC2)

    – Necris

    – Juggernauts

    – The Corrupt

    – Iron Guard

    – Krall

    – Jacob’s Team (Marines?)

    – “Player’s Team” (Unnamed)

    Quotes (taken from Computer Gaming World article)

    – “Actually, we don’t think 2K4 was very successful […] It wasn’t a bad game… I just wish it could have been a better game than it was.” – Steve Polge

    – “We’ve paid […] a lot of attention to what the guys in the community are saying, and we take that feedback to heart.” – Jim Brown

    – “The original Unreal Tournament was on the threshold of being a great game. If we had done 2K4 without having to feel kind of in the box of what we had started in 2K3, I think it would have been a much better game than it was.” – Steve Polge

    – “[In UT2004] you miss the feeling you get from being in someone’s face and fighting with them.” – Jeff Morris

    Screenshots

    [img]http://www.beyondunreal.com/staff/raptor/envy1_sm.jpg[/img]

    [img]http://www.beyondunreal.com/staff/raptor/envy2_sm.jpg[/img]

    [img]http://www.beyondunreal.com/staff/raptor/envy3_sm.jpg[/img]

    [img]http://www.beyondunreal.com/staff/raptor/envy4_sm.jpg[/img]

    [img]http://www.beyondunreal.com/staff/raptor/ut3_malcolm_sm2.jpg[/img]

    Bron: BeyondUnreal

    Schaap +1

    #398188
    NecrocideNecrocide
    Deelnemer
    10

    Even ontopic, hier nog wat nieuwe (inmiddels 2 dagen oud) info over “Envy”.

    General

    – “Envy” is Epic’s code name for the next UT.

    – Expect UT2004’s “bounciness” to be toned down in the next UT.

    – The double-jump is back.

    – It is possible that “Envy” will not be called “Unreal Tournament 2006” or “Unreal Tournament 2007”.

    – The game will focus on AI, specifically voice-controlled AI.

    – As with many UT2004 levels, the layout of maps in the next UT is being finalized before artwork is incorporated.

    – The game will feature a global ratings system that will allow clans to compare scores.

    – Gametypes include Onslaught, DM, TDM, CTF, and the all-new Conquest mode. It appears that Assault, Bombing Run and Domination have been dropped.

    Project Leads

    – Steve Polge – Lead Designer

    – Jim Brown – Lead Level Designer

    Vehicles

    – Nine ‘Axon’ vehicles taken from UT2004: ECE

    * The Scorpion buggy now comes with an XMP-style rocket booster, as well as an ‘eject’ button which turns it into a self-destructing bomb.

    * Scorpion now features Rocket Launchers instead of UT2004’s energy web.

    * Goliath tank may feature destructable treads this time around.

    – Nine new Necris vehicles

    Weapons

    – Rocket Launcher

    – Flak Cannon

    – Redeemer

    – Link Gun

    – Shock Rifle

    – AVRiL

    – Sniper Rifle

    – Dual Enforcers

    – Stinger (from Unreal 1 and Unreal Championship 2, replaces the Minigun)

    – Canister Gun (houses Grenade Launcher, Mine Layer, Bio Rifle)

    Conquest Gametype Information

    – Features eight teams, each with unique armor.

    – Conquest maps are “potentially as large as three onslaught maps with assault-like objectives and even a form of limited resource management planned”

    – “there may be the option to treat a conquest match like a long term war, so you can play, take a break, and then go back and play more later”

    – “you can use your stats to find similarly abled opponents”

    – “pre-game lobbies” will be present in some form

    – “clan pages and other sites will be able to be viewed from within the game”

    – “conquest will take advantage of the Unreal Engine 3’s ability to seamlessly stream maps by putting you in a battlefield the size of several maps stitched together”

    – “players will battle on one of two teams, each sides terriroty will look physically different, as you take a territory it will convert to the otherteams structures and physical surroundings”

    – “conquest should appeal to a wider gaming audience and provide a place where longer-term strategy, teamwork, and face-to-face fragging all meet”

    Teams

    – Nakhti (Egyptians from UC2)

    – Necris

    – Juggernauts

    – The Corrupt

    – Iron Guard

    – Krall

    – Jacob’s Team (Marines?)

    – “Player’s Team” (Unnamed)

    Quotes (taken from Computer Gaming World article)

    – “Actually, we don’t think 2K4 was very successful […] It wasn’t a bad game… I just wish it could have been a better game than it was.” – Steve Polge

    – “We’ve paid […] a lot of attention to what the guys in the community are saying, and we take that feedback to heart.” – Jim Brown

    – “The original Unreal Tournament was on the threshold of being a great game. If we had done 2K4 without having to feel kind of in the box of what we had started in 2K3, I think it would have been a much better game than it was.” – Steve Polge

    – “[In UT2004] you miss the feeling you get from being in someone’s face and fighting with them.” – Jeff Morris

    Screenshots

    [img]http://www.beyondunreal.com/staff/raptor/envy1_sm.jpg[/img]

    [img]http://www.beyondunreal.com/staff/raptor/envy2_sm.jpg[/img]

    [img]http://www.beyondunreal.com/staff/raptor/envy3_sm.jpg[/img]

    [img]http://www.beyondunreal.com/staff/raptor/envy4_sm.jpg[/img]

    [img]http://www.beyondunreal.com/staff/raptor/ut3_malcolm_sm2.jpg[/img]

    Bron: BeyondUnreal

    Schaap +1

    #388426
    SchaapSchaap
    Deelnemer
    10

    Hoewel dit artikel er echt onwijs [!!] gaaf uitziet, en dan vooral het geen dat het ons voorspelt lijkt het nou niet bepaald allemaal een stevig verhaal te zijn (wel jammer van de kleine pics). Veel, (pardon) ernstig veel twijfelachtig reacties en voorspellingen. Veel nieuwe toevoeging dat wel, maar waarvan niet eens zeker kan worden vermeld waar we deze in terug zullen vinden en of dit daadwerkelijk zelfs gaan gebeuren(:shock:). Hoe dan ook, kijkend naar wat deze studio eerder heeft weten te presteren heb ik een goed voorgevoel over de spel. Denk dat het wel iets gaafs kan worden. :)

    #398191
    SchaapSchaap
    Deelnemer
    10

    Hoewel dit artikel er echt onwijs [!!] gaaf uitziet, en dan vooral het geen dat het ons voorspelt lijkt het nou niet bepaald allemaal een stevig verhaal te zijn (wel jammer van de kleine pics). Veel, (pardon) ernstig veel twijfelachtig reacties en voorspellingen. Veel nieuwe toevoeging dat wel, maar waarvan niet eens zeker kan worden vermeld waar we deze in terug zullen vinden en of dit daadwerkelijk zelfs gaan gebeuren(:shock:). Hoe dan ook, kijkend naar wat deze studio eerder heeft weten te presteren heb ik een goed voorgevoel over de spel. Denk dat het wel iets gaafs kan worden. :)

    #388428
    NecrocideNecrocide
    Deelnemer
    10

    Hmm, het was een 1 april grap -_-‘.

    Lijers van Beyondunreal.

    #398194
    NecrocideNecrocide
    Deelnemer
    10

    Hmm, het was een 1 april grap -_-‘.

    Lijers van Beyondunreal.

    #388430
    VoltrixVoltrix
    Deelnemer
    10

    Thnx for the info:P

    #398197
    VoltrixVoltrix
    Deelnemer
    10

    Thnx for the info:P

    #388432
    VinpowerVinpower
    Deelnemer
    15

    waar vandaan komen die pics dan wel..?

    #398200
    VinpowerVinpower
    Deelnemer
    15

    waar vandaan komen die pics dan wel..?

    #388434
    fox Mcloudfox Mcloud
    Deelnemer
    10

    eigenschappen vanplaatje pica ? 🙄

    #398203
    fox Mcloudfox Mcloud
    Deelnemer
    10

    eigenschappen vanplaatje pica ? 🙄

    #388436
    NecrocideNecrocide
    Deelnemer
    10

    Quote:


    waar vandaan komen die pics dan wel..?

    Quote:


    Bron: Beyondunreal

15 berichten aan het bekijken - 16 tot 30 (van in totaal 31)
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