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is het het downloaden waard? 
dat zei je ook in je 1e post 
ik geloof je 
weet je niet 
misschien was het wel een slet

aha waar is hier? 
in z-limburg is alles flex

ik heb xs4all, nog nooit ergens last van gehad bagger spel eigenlijk, ik werd dood gebombardeerd, nu heb ik geen zin meer 
geschiedenis zuigt zwaar, iig als je mijn leraar hebt, GAAAAP. ik heb morgen toets, gaat over de weg naar wo 2

hehe, doe je nooit zeker he greta 
ik had er al wel eens van gehoord ik heb hem al uitgespeeld heb je er nog meer

hier is een engelse review van empires: DOTMW Historians, rejoice! Another entry into the epoch-driven strategy-game section brings Empires: Dawn of the Modern World, into place. Empires is a 3D strategy game, set in many different time zones called Epochs. These zones represent the Medieval, Gunpowder, Imperial, World War 1, and World War 2 ages. Accompanied by ages, is a select number of civilizations from which you view the battlefield throughout time.
Gameplay:
Another 3D strategy game, with very many possibilities appearing at every corner. As in almost all strategy games, you start out with a base and some workers, who thrive on your economic and structural integrity. They will gather apples and meat, gold and stone, wood and fish, and all necessary to keep your army moving. Although there are 4 resources that need to be kept in abundance, these are the aforementioned Gold, Stone, Food, and Wood.
With there being a nearly full time line of epochs (excluding Caveman and Modern+ times), there will be a lot to keep track of – because ALL of the civilizations have different bonuses and advantages/disadvantages that can turn the tide of war. Russia has weak but cheap infantry in WW2, and gets 7 workers for free. Chinese get two free town-centers, and are very versatile in their economic needs. These are just some of many pluses and minuses that you need to keep track of.
Strategy comes with the macro and micro management of all your troops and armor. Commanding a brigade of tanks to victory, because an Army Ranger sneaked in and destroyed some defenses is what it’s all about. All of the civs have different soldiers, units, building architecture, and voices (obvious, no? Chinese isn’t English). These differences are all noticeable in gameplay.
Pathfinding can be a little ridiculous at times; you tell 10 soldiers to go to a spot, and they end up going around everything and getting killed. Tanks also do the same thing, and are an even bigger loss. This same pathfinding was done in Empire Earth (previously by the same publisher and the game is the same engine) Gameplay isn’t bad, but pathfinding can ruin it.
Sound:
Rocks tumbling from a small crater left by a tank shell, and machine guns blazing around. The sound is the most detailed subject of the game, because all of the civs speak with Russian, English, German and so on, accents. Workers make hammering sounds from constructing buildings, and bombers (when dropping bombs) make a loud high-pitched dropping noise, to indicate that you’re dead. Good sound, just not excellent.
Graphics:
Built on the Empire Earth engine, it looks nearly the same, as all soldiers look like a clone of an original soldier, and their faces are all smudged little 30 pixel (zoomed close) palettes. Tanks and explosions are satisfying though, and do a nice job of sparking things up. Fire burns gleamily and smoke rises and looks smoggy like it should. But even with all the enhancements the engine is starting to show its age.
(Z@3) +1 - AuteurBerichten

