Electronic Arts heeft bekend gemaakt dat de game Battlefield 6 een day-one update zal krijgen die meer dan 200 fixes en wijzigingen zal brengen aan de game. Het gaat voornamelijk om bugfixes, balansverbeteringen en generieke verbeteringen voor het spel. Beneden zien we een deel van de changelog;
Battlefield 6 is de nieuwste shooter van EA DICE, die een terugkeer maakt naar moderne oorlogsvoering in plaats van futuristische thema’s. De game speelt zich af in een realistisch conflict waarin spelers vechten als onderdeel van een elite mariniers-eenheid. De singleplayer-campagne richt zich op tactische operaties, intense gevechten en morele dilemma’s binnen een wereld vol chaos. Multiplayer bevat bekende modi zoals Conquest, Rush en Breakthrough, maar ook nieuwe varianten die grootschalige veldslagen combineren met meer teamgerichte strategie. De game komt op 10 oktober uit voor de PC, Xbox Series en PlayStation 5.
Player
- You’ll notice that movement feels more responsive, with changes made to pacing and with several movement issues addressed to keep gameplay smooth and balanced.
Weapons
- Recoil has been rebalanced on automatic weapons, making long-range gunplay more characteristic, rewarding tap firing and burst control.
- Numerous weapon attachments have been fixed so they now display correctly in menus and in-game.
Gadgets
- The LTLM II (Laser Designator) has been refined with smoother deploy animations, updated visuals, and several fixes for better feel when used.
- The MBT-LAW is now the default Engineer launcher, with a more accurate trajectory, improved guidance, and clearer sights.
- The MAS 148 Glaive is enhanced with more realistic missile path, improved zoom and lock-on, sharper scope visuals, and more reliable vehicle damage.
- Deploy Beacons are now limited to one spawn per player (four per squad total), helping maintain balance and prevent overuse.
Maps and Modes
- Rush and Breakthrough layouts have been revised for better balance between attackers and defenders.
- Operation Firestorm has been updated with improved vaulting, lightning, and performance, while Siege of Cairo spawn killing and Out of Bounds issues have been addressed.
UI & HUD
- UI and HUD elements are clearer, with updated overlays, animated pings, new minimap options, and smoother loadout and deploy navigation.
Settings
- Settings and controls have expanded with new options like VO volume sliders, sprint bob reduction, and a camera roll toggle for accessibility, plus refinements across platforms.
Audio
- Audio has been cleaned up so pings are easier to hear, weapons and vehicles sound sharper, and missing delayed effects won’t get in the way of your awareness.
Network
- Netcode improvements reduce desync, make time-to-death feel fairer, and address cases of invisible damage.





