Interessant is het onderstaande interview dat gehouden is met de heer Robin Kaminsky, Activision executive president. Hij praat namelijk over de aankomende plannen voor de Xbox 360, Wii en PlayStation 3. Zo noemt hij de Call of Duty versies voor de PS3 en Xbox 360 vooral Next-Gen. De Wii versie zal logischerwijs een vernieuwende gameplay met zich meenemen. In COD3 zul je dan ook de WiiMote gaan gebruiken als een gun. Het zal dan ook een erg levendige ervaring gaan opleveren bij de gamers door het gebruik van het spel.
Q: When Sony’s PlayStation 3 and the Nintendo Wii debut next month, Activision will have some games ready. Why is making versions unique to specific consoles important, and what makes them special?
A: [For the Wii], games like Tony Hawk’s Downhill Jam really reach beyond the core gaming audience. We’re using the controller in a new way. In Call of Duty 3, you get to use [it] as a gun. It becomes a very living, breathing experience because of the way you control the game.
When a title is multi-platform, we’ve really tried to use what makes each platform unique. Call of Duty 3 on the PS3 and Xbox 360 is very much the next-generation of what we did with Call of Duty 2. On those platforms you can present an experience that’s much more lifelike. Call of Duty 3 also has a robust multiplayer aspect on PS3 and 360.
How we get there is much different, but the end result is the same. As long as the platforms are successful, they will more than pay back development costs for us.
Q: Sony’s PS3 features a Blu-ray drive (50GB), while Microsoft’s Xbox 360 has a DVD drive (9GB). When will we start to see differences in the game play experience due to storage capacities—and limitations?
A: We’re Switzerland. We want every one of those first parties to be successful. We have a role in helping that [happen by] delivering great software that maximizes what each of those platforms can do.
Q: Fair enough. Activision has licensed a number of properties for use in video games. Spider Man, X-Men, and movies from Dreamworks and Pixar are a few examples. How do you decide between original and licensed IP?