Voor iedereen die houdt van SoulCalibur III en zijn Engelse kennis eens goed wil doen is er een interview verschenen met de makers van het spel voor de PlayStation 2.
Het interview gaat onder andere in op vragen die betrekking hebben op de gameplay, de characters en de regels van het spel. Hier is een deel van het interview dat gehouden werd met Chief Designer Seido Ozawa van Namco:
Q: Why do you think certain characters are more popular than other ones?
SO: If there is such a thing, I would think that it is because certain characters attract wide range of people and other characters attract core gamers. However, I feel that the different type of characters compliment each other by bringing out the best of each other and thus highlighting each others storyline. Another thing is the popularity of characters differs in different countries. Subsequently, just a few factors do not determine the popularity of a character.
Q: What is your favourite special move?
SO: I like the moves of Maxi, the character that I normally use. Maxi’s nunchaku actions are distinct, very fluid and constantly in motion. I like how you can seamlessly string his moves into one fluent motion.
Q: With games consoles getting more powerful, what do you think will be the next big breakthrough in character creation?
SO: We have many ideas to expand the Character Creation system but we are not at a stage where I can disclose what we’re working on. At the least I hope to raise the quality and also add many more new features.
With games consoles getting more powerful, I think there is room for improvement in many factors such as more detailed facial expressions, muscle movement, expression of fabric and hair and texture.
Q: How do you get the movement of the characters so fluid?
SO: It is due to the programmer and motion designer’s time and effort. The character modellers also take great care to create models that do not deform even during the most violent moves.
Het gehele interview kan hier nagelezen worden.