De mannen van CGM (Computer Games Magazine) hebben een interview geplaatst met Greg Kingston van Egosoft. Samen hebben ze het over de aankomende game X3: Reunion dat X2 zou moeten vervangen die geannuleerd is.
Hier volgt een klein deel van het uitgebreide interview:
Computer Games – How will X3: Reunion’s trading and economic models be changed and/or improved from X2?
Greg Kingston – The economy has been rebalanced with input from some of the community. This means that there are more incentives to build a larger variety of different stations and factories and there will no longer just be automatic profits from any one type. So players will have to think a lot more about what they build and where, and also, why.
Having got that balance into the game, we also now have the ability to destroy it (or parts of it). Major events now take place in the universe from time to time – the player’s factories could easily be caught up in one of these. In my own game in X2, I had one sector with over 40 factories in it. I’m not sure I would do that now…
Het gehele interview is hier te lezen.