probleem fps ET

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  • #113786
    -SNPER--SNPER-
    Deelnemer
    16

    [img]http://img66.exs.cx/img66/8885/lagefps.jpg[/img]

    zoals je ziet heb ik heel weinig fps…. maar als ik alles op zijn max zet heb ik daaar 125 fps 🙄 hoe kan dit :? ik zet mijn confgi ook wel ff neer:

    Code:

    //
    // Movement binds
    //
    bind W “+forward”
    bind S “+back”
    bind A “+moveleft”
    bind D “+moveright”
    bind SPACE “+moveup”
    bind CTRL “+movedown”
    bind X “+prone”
    bind Q “+leanleft”
    bind E “+leanright”
    bind SHIFT “+sprint”
    bind CAPSLOCK “+speed”
    bind MOUSE1 “+attack”
    bind MOUSE4 “weapalt”
    bind R “+reload”
    bind MOUSE3 “kill; say ^1[^0S^5elf^0k^5ill^1]”
    seta cg_noAmmoAutoSwitch “0”
    seta cg_autoReload “0”

    //
    // Mouse settings
    //
    seta sensitivity “7”
    seta m_pitch “0.022”

    //
    // Other binds
    //
    bind 1 “weaponbank 1”
    bind 2 “weaponbank 2”
    bind 3 “weaponbank 3”
    bind 4 “weaponbank 4”
    bind mouse2 “weaponbank 5”
    bind 6 “weaponbank 6”
    bind 7 “weaponbank 7”
    bind V “mp_quickmessage”
    bind T “messagemode”
    bind Y “messagemode2”
    bind KP_ENTER “mp_fireteamadmin”
    bind Z “mp_fireteammsg”
    bind F “+activate”
    bind L “openlimbomenu”
    bind TAB “+scores”
    bind C “+stats”
    bind ALT “+topshots”
    bind F1 “vote yes”
    bind F2 “vote no”
    bind F3 “ready”
    bind F4 “notready”
    bind G “+mapexpand”
    bind B “+zoom”
    bind F11 “autoscreenshot”
    bind F12 “autorecord”

    //
    // Visual aspects
    //

    seta cg_atmosphericEffects “0”
    seta cg_bobpitch “0.000”
    seta cg_bobroll “0.000”
    seta cg_bobup “0.000”
    seta cg_bobyaw “0.000”
    seta cg_bloodTime “50”
    seta cg_brassTime “2500”
    seta cg_coronafardist “1536”
    seta cg_gibs “0”
    seta cg_marktime “20000”
    seta cg_popupLimboMenu “0”
    seta cg_runpitch “0.002”
    seta cg_runroll “0.005”
    seta cg_showblood “1”
    seta cg_wolfparticles “0”
    seta cl_allowDownload “1”
    seta cl_packetdup “1”
    seta com_hunkMegs “250”
    seta com_soundMegs “32”
    seta com_zoneMegs “32”
    seta com_maxfps “125”
    seta cl_maxpackets “125”
    seta m_filter “1”
    seta r_colorbits “16”
    seta r_depthbits “16”
    seta r_detailtextures “0”
    seta r_drawSun “0”
    seta r_dynamiclight “0”
    seta r_fastsky “1”
    seta r_gamma “3”
    seta r_intensity “1”
    seta r_lodbias “2”
    seta r_mapOverBrightBits “3”
    seta r_mode “6”
    seta r_picmip “3”
    seta r_swapInterval “0”
    seta r_texturebits “0”
    seta r_textureMode “GL_LINEAR_MIPMAP_NEAREST”
    seta rate “25000”
    seta snaps “40”
    seta r_ignoreGLErrors “1”
    seta r_dlightBacks “0”
    seta r_finish “0”
    seta r_railWidth “16”
    seta r_railCoreWidth “1”
    seta r_railSegmentLength “32”
    seta r_primitives “0”
    seta r_trisColor “1.0”
    seta r_normallength “0.5”
    seta r_highQualityVideo “0”
    seta r_inGameVideo “0”
    seta r_overbrightbits “0”
    seta r_simpleMipMaps “0”
    seta r_subdivisions “999”
    seta r_smp “0”
    seta r_ignoreFastPath “0”
    seta r_lodCurveError “50”
    seta r_lodbias “2”
    seta r_flares “1”
    seta r_facePlaneCull “1”
    seta r_stereo “0”
    seta r_roundImagesDown “1”
    seta r_clampToEdge “1”
    seta r_nv_fogdist_mode “GL_EYE_RADIAL_NV”
    seta r_glDriver “opengl32”
    seta r_allowExtensions “1”
    seta r_glIgnoreWicked3D “0”
    seta r_ext_NV_fog_dist “0”
    seta r_rmse “0.0”

    //
    // Movement binds
    //
    bind W “+forward”
    bind S “+back”
    bind A “+moveleft”
    bind D “+moveright”
    bind SPACE “+moveup”
    bind CTRL “+movedown”
    bind X “+prone”
    bind Q “+leanleft”
    bind E “+leanright”
    bind SHIFT “+sprint”
    bind CAPSLOCK “+speed”
    bind MOUSE1 “+attack”
    bind MOUSE4 “weapalt”
    bind R “+reload”
    bind MOUSE3 “kill; say ^1[^0S^5elf^0k^5ill^1]”
    seta cg_noAmmoAutoSwitch “0”
    seta cg_autoReload “0”

    //
    // Mouse settings
    //
    seta sensitivity “7”
    seta m_pitch “0.022”

    //
    // Other binds
    //
    bind 1 “weaponbank 1”
    bind 2 “weaponbank 2”
    bind 3 “weaponbank 3”
    bind 4 “weaponbank 4”
    bind mouse2 “weaponbank 5”
    bind 6 “weaponbank 6”
    bind 7 “weaponbank 7”
    bind V “mp_quickmessage”
    bind T “messagemode”
    bind Y “messagemode2”
    bind KP_ENTER “mp_fireteamadmin”
    bind Z “mp_fireteammsg”
    bind F “+activate”
    bind L “openlimbomenu”
    bind TAB “+scores”
    bind C “+stats”
    bind ALT “+topshots”
    bind F1 “vote yes”
    bind F2 “vote no”
    bind F3 “ready”
    bind F4 “notready”
    bind G “+mapexpand”
    bind B “+zoom”
    bind F11 “autoscreenshot”
    bind F12 “autorecord”

    //
    // HUD Specific
    //
    seta cg_drawcrosshair “5”
    seta cg_crosshairColor “RED”
    seta cg_crosshairColorAlt “cyan”
    seta cg_crosshairPulse “0”
    seta cg_crosshairSize “40”
    seta cg_crosshairHealth “0”
    seta cg_crosshairX “0”
    seta cg_crosshairY “1”

    seta cg_drawReinforcementTime “1”
    seta cg_complaintPopUp “0”
    seta cg_drawgun “1”
    seta cg_drawfps “0”
    seta cg_lagometer “0”
    seta cg_drawCompass “1”
    seta cg_drawWeaponIconFlash “1”
    seta cg_teamChatsOnly “0”
    seta cg_drawFireteamOverlay “1”
    seta cg_noTaunts “0”

    //
    // ET Pro specific
    //
    seta b_popuptime “100”
    seta b_althud “1”
    seta b_fireteamAlpha “0.4”
    seta b_lagometerAlpha “0.4”

    seta b_althudflags “1”
    seta b_drawspeed “0”
    seta b_speedunit “0”
    seta b_speedinterval “100”
    seta b_numpopups “2”
    seta b_goatSound “1”
    seta b_hitsounds “1”
    seta b_tracers “1”
    seta b_muzzleflash “1”
    seta b_panzerhack “1”
    seta “b_drawranks” “0”

    //
    // Game options
    //
    seta cl_allowdownload “1”
    seta cg_autoaction “2”

    //
    // Network settings
    //
    seta rate “25000”
    seta cl_maxPackets “30”
    seta snaps “20”
    seta cl_timenudge “0”
    seta cl_packetdup “1”
    seta cl_allowDownload “1”
    seta cl_wwwDownload “1”

    //
    // custom settings
    //

    seta pmove_fixed 1
    bind p vsay_team fthealme
    bind o vsay_team ftreviveme
    name ^pS^gniper
    bind r_gamma 1.13
    bind = r_gamma 3
    bind mouse5 “weaponbank 3”
    bind rightarrow cg_drawfps 0
    bind leftarrow cg_drawfps 1
    seta cg_runpitch “0”
    seta com_recommendedSet “1”
    seta cg_specHelp “1”
    seta cg_specSwing “0”

    // Graphics
    seta cg_coronafardist “0”
    seta cg_marktime “0”
    seta cg_showblood “1”
    seta cg_bloodFlash “0” //better for fps
    seta cg_brassTime “0” //better for fps
    seta cg_shadows “0” //better for fps
    seta cg_fastSolids “1”
    seta cg_bloodTime “0” //better for fps
    seta cg_bloodDamageBlend “0”
    seta cg_atmosphericEffects “0” //turns off rain/snow
    seta cg_wolfparticles “0” //turns off rendered explosions
    seta cg_gibs “0”
    seta cg_coronas “0”
    seta cg_deferPlayers “1”
    seta cg_blinktime “100” //amount of screen movement when shot, do not change from default
    seta cg_cameraOrbitDelay “50”

    // normal stuff
    seta r_glDriver “opengl32”
    seta r_allowExtensions “1”
    seta r_glIgnoreWicked3D “0”
    seta r_ext_NV_fog_dist “0”
    seta r_nv_fogdist_mode “GL_EYE_RADIAL_NV”
    seta r_clampToEdge “1”
    seta r_picmip “3” //mipmap quality lower number = higher quality
    seta r_roundImagesDown “1” //makes images more blurry, better performance
    seta r_rmse “0.0”
    seta r_detailtextures “0” //better performance
    seta r_texturebits “16” //”16″ is optimal performance on most systems
    seta r_colorbits “16” //16 optimal, 32 better quality
    seta r_stereo “0”
    seta r_stencilbits “0”
    seta r_depthbits “16”
    seta r_mode “6” //1024×768
    seta r_oldMode “”
    seta r_fullscreen “0”
    seta r_customwidth “1024”
    seta r_customheight “768”
    seta r_customaspect “1”
    seta r_simpleMipMaps “0” //”0″ is optimal performance
    seta r_subdivisions “999” //higher is optimal performance, makes angles smoother/rounded
    seta r_smp “0”
    seta r_ignoreFastPath “0”
    seta r_lodCurveError “50” //distance at which objects become more blurry
    seta r_lodbias “2”
    seta r_flares “1”
    seta r_ignoreGLErrors “1”
    seta r_fastsky “1” //quality sky off
    seta r_drawSun “0” //sun off
    seta r_dynamiclight “0” //I prefer it off
    seta r_dlightBacks “0”
    seta r_finish “0”
    seta r_textureMode “GL_LINEAR_MIPMAP_NEAREST”
    seta r_swapInterval “0”
    seta r_gamma “2.5”
    seta r_facePlaneCull “1”
    seta r_railWidth “16” //irrelevent quake 3 engine cvars
    seta r_railCoreWidth “1”
    seta r_railSegmentLength “32”
    seta r_primitives “0”
    seta r_trisColor “1.0”
    seta r_normallength “0.5”
    seta r_highQualityVideo “0”
    seta r_inGameVideo “0”
    seta r_intensity “1.5” //brighter easier to see
    seta r_inGameVideo “0”
    seta r_vertexLight “0”
    seta r_ignorehwgamma “0” //lets you adjust gamma via hardware settings
    seta r_displayRefresh “85” //monitor refresh rate in game
    seta r_mapoverbrightbits “3” //brighter view
    seta r_overbrightbits “0”

    iemand enig idee waarom ik met alles op mooi 125fps heb en met alles lelijk 105 :?

1 bericht aan het bekijken (van in totaal 1)
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