GoForce 3D

Home Forums Games discussies GoForce 3D

15 berichten aan het bekijken - 1 tot 15 (van in totaal 27)
  • Auteur
    Berichten
  • #115134
    VoltrixVoltrix
    Deelnemer
    11

    Wireless Media Processors for Advanced Handheld Devices

    The mobile phone of today is evolving into a full-fledged multimedia device where voice is just one of many different capabilities offered. From high-resolution digital photography to full-motion video and interactive games, mobile phones are now used for a myriad of multimedia applications.

    NVIDIA® GoForce™ 3D wireless media processors deliver dazzling 3D graphics, multi-megapixel digital still images, video capture and playback, and extended battery life to advanced handheld devices. GoForce 3D WMPs offer a host of advanced features, including a state-of-the-art 3D processor for immersive gaming, 3 megapixel image capture, VHS-quality video capture and playback, and NVIDIA nPower technology that enables multimedia features while minimizing impact on battery life.

    Available Models: GoForce 3D 4800, GoForce 3D 4500

    Bron: Nvidia

    Z@3 +1

    #400320
    imported_Z@3 RedrumZ@3 Redrum.
    Deelnemer
    15

    Gaat dit ook gebruikt worden voor portable consoles? Onder handhelds versta ik ook dat soort apparaten, lijkt me wel leuk om een telefoon te hebben met een grafische chip van Nvidia aan boord.

    #389841
    imported_Z@3 RedrumZ@3 Redrum.
    Deelnemer
    15

    Gaat dit ook gebruikt worden voor portable consoles? Onder handhelds versta ik ook dat soort apparaten, lijkt me wel leuk om een telefoon te hebben met een grafische chip van Nvidia aan boord.

    #400323
    ZuppZupp
    Deelnemer
    10

    Overige specs.

    Code:

    GoForce 3D Technical Specifications

    NVIDIA GOFORCE 3D TECHNOLOGY

    Complete setup and pixel processing in hardware
    Programmable pixel shader
    Transform engine
    Multiple texture support
    Intelligent power management
    OpenGL® ES/MD3D-compliant
    128-bit memory interface
    40-bit color pipeline
    Signed overbright color
    8 surfaces (color, Z, 6 simultaneous textures)
    Sixteen 4-bit or one 8-bit palette
    Bilinear/trilinear texture filtering
    Fixed and floating point data
    HVGA support in 3D mode

    MPEG-4/H.263 HARDWARE CODEC

    MPEG-4 encode or decode: VGA @ 30fps1
    Full-duplex MPEG-4: CIF @ 30fps
    H.263 hardware codec
    Encoding of rotated video
    Post-video processing, including hardware color space conversion and image scaling
    De-blocking and de-ringing filters to enhance the image quality during playback

    JPEG HARDWARE CODEC WITH NVIDIA FOTOPACK TECHNOLOGY

    Preview of 3MP image at 10fps or 2MP images at 15fps
    FotoPack technology1
    Motion JPEG capture/playback for VGA resolution at up to 30fps
    4:2:2 JPEG encode/decode support
    Composite, framing, and overlay
    Thumbnail support (store both image and thumbnail in same file)
    Programmable Q-table

    HIGH-RESOLUTION COLOR DISPLAY

    Support for VGA (640 x 480) LCD1
    Double-buffering support on HVGA
    Dual LCD support
    Hardware support for sub-LCD display
    18-bpp panel support with 262K colors

    SD/SDIO HOST CONTROLLER

    1-bit and 4-bit SD/SDIO and mini-SD
    Support for storage or Bluetooth cards

    VIDEO INPUT

    3MP camera module support
    ITU-R 656-compliant 8-bit interface
    Horizontal scaling with horizontal averaging and low-pass filtering
    Vertical averaging
    Serial peripheral bus for camera control and programming
    YUV422 to RGB888 or RGB565 color space conversion
    Single- and double-buffering support
    Double-buffering synchronization with graphics controller
    Fine-grained digital zoom, up to 8X

    64-BIT 2D GRAPHICS ACCELERATION

    BitBLT with 256 three-operand raster operations
    Mono and solid pattern
    Mono-to-color expansion
    Mono source/pattern transparency
    Destination read/write color transparency
    All angle (Bresenham) line draw
    Rectangle fill

    FLAT PANEL (LCD) INTERFACE

    Direct interface to LCD drivers with embedded memory
    Built-in timing generator
    Color FRC S-STN at 4, 8, and 16 bits/clock
    Color PWM S-STN at 9 and 12 bits/clock
    Color TFT at 9, 12, 16, and 18 bits/clock
    Partial pixel-per-clock mode
    Up to 16-level FRC and up to 4-bit spatial dithering
    CPU, RGB, Serial, NEC M-CMADS, AMLCD, LTPS, and Sharp ULC display support
    Support for over 80 popular LCDs

    GRAPHICS CONTROLLER

    Advanced compositing with two independent surfaces for blend, overlay, and transparency
    Hardware rotation (90°, 180°, 270°)
    Flip and mirror
    Partial display support (any size/position)
    Triple 6-bit lookup table (LUT)
    Encode predefined region of display

    INTEGRATED 1280KB 128-BIT SRAM

    1280KB of 128-bit-wide onboard frame, video, and transaction buffers minimize external bus traffic and significantly reduce system power

    32-BIT FLEXIBLE HOST BUS INTERFACE

    Indirect and direct addressing support
    8/16/32-bit asynchronous interface for baseband processors (ARM based)
    Burst mode support
    Fixed and variable latency host bus

    CLOCK OPTIONS

    On-chip oscillator for 2MHz to 13MHz crystals
    Digital bypass mode for external clock sources (e.g. baseband or CPU)
    Low-power relaxation oscillator (10MHz to 25MHz +/- 20%)
    On-chip PLL with VCO range of 20MHz to 200MHz

    NPOWER – ADVANCED POWER MANAGEMENT

    Fully static CMOS technology
    Programmable drive strength and slew rate
    Low-power 0.13µ process
    Individual module enables automatic shut-off of unused pipeline stages

    PACKAGING AND POWER

    168-pin BGA, 10 x 12mm, 0.65mm ball spacing, 1.2mm height1
    JTAG boundary scan
    1.425V to 1.575V core, 1.71V to 3.60V I/O

    1. Available on NVIDIA GoForce 3D 4800 only

    lijk tme best een stoer ding, vooral de dual lcd support is niet verkeerd :D een dual lcd screen in je mobiel

    +1 Sphinxx Bedankt voor het posten van de overige specs 😉

    #389843
    ZuppZupp
    Deelnemer
    10

    Overige specs.

    Code:

    GoForce 3D Technical Specifications

    NVIDIA GOFORCE 3D TECHNOLOGY

    Complete setup and pixel processing in hardware
    Programmable pixel shader
    Transform engine
    Multiple texture support
    Intelligent power management
    OpenGL® ES/MD3D-compliant
    128-bit memory interface
    40-bit color pipeline
    Signed overbright color
    8 surfaces (color, Z, 6 simultaneous textures)
    Sixteen 4-bit or one 8-bit palette
    Bilinear/trilinear texture filtering
    Fixed and floating point data
    HVGA support in 3D mode

    MPEG-4/H.263 HARDWARE CODEC

    MPEG-4 encode or decode: VGA @ 30fps1
    Full-duplex MPEG-4: CIF @ 30fps
    H.263 hardware codec
    Encoding of rotated video
    Post-video processing, including hardware color space conversion and image scaling
    De-blocking and de-ringing filters to enhance the image quality during playback

    JPEG HARDWARE CODEC WITH NVIDIA FOTOPACK TECHNOLOGY

    Preview of 3MP image at 10fps or 2MP images at 15fps
    FotoPack technology1
    Motion JPEG capture/playback for VGA resolution at up to 30fps
    4:2:2 JPEG encode/decode support
    Composite, framing, and overlay
    Thumbnail support (store both image and thumbnail in same file)
    Programmable Q-table

    HIGH-RESOLUTION COLOR DISPLAY

    Support for VGA (640 x 480) LCD1
    Double-buffering support on HVGA
    Dual LCD support
    Hardware support for sub-LCD display
    18-bpp panel support with 262K colors

    SD/SDIO HOST CONTROLLER

    1-bit and 4-bit SD/SDIO and mini-SD
    Support for storage or Bluetooth cards

    VIDEO INPUT

    3MP camera module support
    ITU-R 656-compliant 8-bit interface
    Horizontal scaling with horizontal averaging and low-pass filtering
    Vertical averaging
    Serial peripheral bus for camera control and programming
    YUV422 to RGB888 or RGB565 color space conversion
    Single- and double-buffering support
    Double-buffering synchronization with graphics controller
    Fine-grained digital zoom, up to 8X

    64-BIT 2D GRAPHICS ACCELERATION

    BitBLT with 256 three-operand raster operations
    Mono and solid pattern
    Mono-to-color expansion
    Mono source/pattern transparency
    Destination read/write color transparency
    All angle (Bresenham) line draw
    Rectangle fill

    FLAT PANEL (LCD) INTERFACE

    Direct interface to LCD drivers with embedded memory
    Built-in timing generator
    Color FRC S-STN at 4, 8, and 16 bits/clock
    Color PWM S-STN at 9 and 12 bits/clock
    Color TFT at 9, 12, 16, and 18 bits/clock
    Partial pixel-per-clock mode
    Up to 16-level FRC and up to 4-bit spatial dithering
    CPU, RGB, Serial, NEC M-CMADS, AMLCD, LTPS, and Sharp ULC display support
    Support for over 80 popular LCDs

    GRAPHICS CONTROLLER

    Advanced compositing with two independent surfaces for blend, overlay, and transparency
    Hardware rotation (90°, 180°, 270°)
    Flip and mirror
    Partial display support (any size/position)
    Triple 6-bit lookup table (LUT)
    Encode predefined region of display

    INTEGRATED 1280KB 128-BIT SRAM

    1280KB of 128-bit-wide onboard frame, video, and transaction buffers minimize external bus traffic and significantly reduce system power

    32-BIT FLEXIBLE HOST BUS INTERFACE

    Indirect and direct addressing support
    8/16/32-bit asynchronous interface for baseband processors (ARM based)
    Burst mode support
    Fixed and variable latency host bus

    CLOCK OPTIONS

    On-chip oscillator for 2MHz to 13MHz crystals
    Digital bypass mode for external clock sources (e.g. baseband or CPU)
    Low-power relaxation oscillator (10MHz to 25MHz +/- 20%)
    On-chip PLL with VCO range of 20MHz to 200MHz

    NPOWER – ADVANCED POWER MANAGEMENT

    Fully static CMOS technology
    Programmable drive strength and slew rate
    Low-power 0.13µ process
    Individual module enables automatic shut-off of unused pipeline stages

    PACKAGING AND POWER

    168-pin BGA, 10 x 12mm, 0.65mm ball spacing, 1.2mm height1
    JTAG boundary scan
    1.425V to 1.575V core, 1.71V to 3.60V I/O

    1. Available on NVIDIA GoForce 3D 4800 only

    lijk tme best een stoer ding, vooral de dual lcd support is niet verkeerd :D een dual lcd screen in je mobiel

    +1 Sphinxx Bedankt voor het posten van de overige specs 😉

    #400326
    XethaXXethaX
    Deelnemer
    10

    Dat moet ik hebben=)

    Prijs…?

    #389845
    XethaXXethaX
    Deelnemer
    10

    Dat moet ik hebben=)

    Prijs…?

    #400329
    VoltrixVoltrix
    Deelnemer
    11

    Weet je wel wat het is ??

    #389847
    VoltrixVoltrix
    Deelnemer
    11

    Weet je wel wat het is ??

    #400332
    XethaXXethaX
    Deelnemer
    10

    nee maar alles moet ik hebben =P

    #389849
    XethaXXethaX
    Deelnemer
    10

    nee maar alles moet ik hebben =P

    #400335
    VoltrixVoltrix
    Deelnemer
    11

    spam>

    Waarom zit je te spammen dan? het is nix voor je PC,

    Z@3 -1 (reageren op spam doen wij wel, mods en admins)

    #389851
    VoltrixVoltrix
    Deelnemer
    11

    spam>

    Waarom zit je te spammen dan? het is nix voor je PC,

    Z@3 -1 (reageren op spam doen wij wel, mods en admins)

    #400338
    XethaXXethaX
    Deelnemer
    10

    boeyah will je nog komen zaterdag:o

    #389853
    XethaXXethaX
    Deelnemer
    10

    boeyah will je nog komen zaterdag:o

    Auteur
    Berichten
15 berichten aan het bekijken - 1 tot 15 (van in totaal 27)
  • Je moet ingelogd zijn om een antwoord op dit onderwerp te kunnen geven.

Naar boven