Dragonshard Demo uit

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  • #116188
    AragornAragorn
    Deelnemer
    15

    Ja, hij is al een tijdje uit, maar heb hem pas vandaag opgemerkt :) . Het spel is een kruising tussen RPG en RTS en ik vind hem wel geslaagd :)

    de links:

    http://www.google.be/url?sa=t&ct=res&cd=1&url=http%3A//files.filefront.com/Dragonshard_Singleplayer_Demo/%3B3989005%3B%3B/fileinfo.html&ei=yIb3QqmQMpXSwgH9q6TyDQ

    http://www.google.be/url?sa=t&ct=res&cd=3&url=http%3A//www.worthdownloading.com/download.php%3Fgid%3D985%26id%3D5017&ei=yIb3QqmQMpXSwgH9q6TyDQ

    http://www.google.be/url?sa=t&ct=res&cd=2&url=http%3A//www.gamestar.de/news/pc-spiele/strategie/27304/&ei=yIb3QqmQMpXSwgH9q6TyDQ

    en wat info:

    Quote:

    Dragonshard™ is a real-time strategy experience based in the mystical world of Eberron, the acclaimed new DUNGEONS & DRAGONS® realm. Within this wholly imaginative setting lives an inventive gameplay fusion: dramatic RTS play is affected by the risks and rewards of a thrilling RPG-styled underworld.

    As players direct troops over the land, they also plunge smaller, hero-led parties below ground to an RPG-modeled world of beasts, battles and bounty. Experience and items gained in this underworld result in great powers and abilities above ground.

    Using magic, weaponry and skilled maneuvers, players command armies from varying races to control, protect – or destroy – the powerful Heart of Siberys. Obtaining this omnipotent artifact will unleash its full forces, good or evil, upon the entire world.

    Quote:

    The First DUNGEONS & DRAGONS® Real-Time Strategy Experience

    The first D&D® game from the all-new Eberron campaign setting

    Groundbreaking game design with two levels of interconnected action: dramatic RTS war above ground and critical RPG-styled battles in dungeons below

    Four ranges of controllable units: powerful champions, heroic captains, trainable henchmen, and nearly unstoppable battlefield juggernauts

    Unit development based on ‘Experience Points’, allowing players to “level up” units — an added RPG twist to the classic RTS gameplay structure

    An innovative village grid system — the “Nexus System” — where choice and placement of buildings can specifically affect units’ powers

    Co-op and head-to-head multiplayer modes

    Three warring factions (in multiplayer modes), each with its own history, campaigns, unique strengths… and weaknesses.

    Game story by Eberron creator Keith Baker

    A variety of threatening environments, all with the “Hyper Terrain” feature, creating real-time terrain deformation in the wake of unit movements

    Z@3 +2

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